
We are still shaping the experience into what we vision it to be.”Īpproximately how long will this game be in Early Access?

Trenches is in Early Access for a reason.

The Early Access version is for those who are interested in supporting the project and are ready to accept the change of the balance within the game. We have so many planned futures, such as changing environment, more randomized scares, new features and even CO-OP at a later date. I wanted to get the game into the hands of players through the development in order to make sure we make the scariest possible journey to the players.

#Trenches II update#
I will be taking serious feedback's and suggestions coming from our players and update the game based on their suggestions and feedbacks. The game focus on fear and psychological horror and I have so many planned futures but I wish to involve the community in the development as well. And yes, you should continue to keep an ever-vigilant eye out for goods all around you, whether dropped by unsuspecting bad guys, or left there organically for you to find.“Trenches is a horror game being made by one developer. As usual, don't press too far forward when dealing with an already-evident group of enemies, or you're going to likely find yourself inundated with even more foes, complicating things immensely. Hurlocks, Genlocks and Shrieks will be met here, and little else. G: There's not much to say about this set of linear corridors, other than to say that you're going to find a whole lot here that you've already dealt with ad infinitum up to this point in both this quest, and in your overarching adventure. There are a lot of goods to be found in the Deep Trenches if you're attentive to your surroundings codex entries, too! Be sure to scour both locations for items, equipment and coin, dropped both by enemies and left behind at an earlier time. Make sure to have a capable Rogue in your party disable them as you move forward, dealing with all manner of Deadspawn, including obnoxious magic-using foes. In addition, the northern chamber has traps that can be easily set-off if you're not being attentive. Both tunnels are outright ridden with enemies, though the northernmost one has far more to deal with. However, the latter one leads to the other side of the chasm that we couldn't cross because of the broken bridge. The northernmost one is properly built, while the one below it is a more hastily-dug cavern. Then, pillage the room of all of its valuable, thus making this optional trek completely worth it.į: Location F's particular placement is in between two north/south-leading corridors. Just like the last sarcophagi-littered location, expect to be attacked by a great many enemy in an extremely tight space. With the bridge destroyed, we'll have to work our way around the lava the long way - just be sure to veer into the small chamber on the west en route. Emissaries join their midst and will cast magic on you and your party from afar, so you may want to prioritize their deaths above all else. Just as you're absorbing this information, you'll come under attack from the never-ending Darkspawn hordes that occupy this epic space dug into the Earth. The bridge that spans another lava-strewn gap to the east has been severed beyond repair, and you won't be able to continue onward from here via that particular conduit. E: You're going to encounter what seems to be a bit of a crisis for you around location E, but you'll quickly realize that there's nothing too serious to worry about here.
